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» The age of human computer interaction
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ISWC
2002
IEEE
15 years 11 months ago
Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications
Human interaction with wearable computers is an important research issue, especially when combined with mixed reality (MR) applications. Natural and non-obtrusive means of interac...
Adrian David Cheok, Krishnamoorthy Ganesh Kumar, S...
AAAI
2012
13 years 9 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
MHCI
2004
Springer
16 years 3 days ago
EMG as a Subtle Input Interface for Mobile Computing
Abstract. Rather than merely imitating the desktop metaphor for mobile devices, new interface paradigms that take into account the particular characteristics of mobility, need to b...
Enrico Costanza, Alberto Perdomo, Samuel A. Invers...
PUC
2002
165views more  PUC 2002»
15 years 6 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
BMCBI
2010
165views more  BMCBI 2010»
15 years 6 months ago
MTar: a computational microRNA target prediction architecture for human transcriptome
Background: MicroRNAs (miRNAs) play an essential task in gene regulatory networks by inhibiting the expression of target mRNAs. As their mRNA targets are genes involved in importa...
Vinod Chandra, Reshmi Girijadevi, Achuthsankar S. ...