We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
This paper describes a prototype system for surgical planning and prediction of human facial shape after craniofacial and maxillofacial surgery for patients with facial deformitie...
Rolf M. Koch, Markus H. Gross, Friedrich R. Carls,...
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...