Sciweavers

7381 search results - page 141 / 1477
» The age of human computer interaction
Sort
View
PAMI
2012
13 years 9 months ago
Recognizing Human-Object Interactions in Still Images by Modeling the Mutual Context of Objects and Human Poses
—Detecting objects in cluttered scenes and estimating articulated human body parts from 2D images are two challenging problems in computer vision. The difficulty is particularly...
Bangpeng Yao, Fei-Fei Li
INTERNET
2010
141views more  INTERNET 2010»
15 years 5 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth
CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
ACMIDC
2009
15 years 10 months ago
How children search the internet with keyword interfaces
Children are among the most frequent users of the Internet, yet searching and browsing the web can present many challenges. Studies over the past two decades on how children searc...
Allison Druin, Elizabeth Foss, Leshell Hatley, Eva...
AIHC
2007
Springer
16 years 22 days ago
Human Computing and Machine Understanding of Human Behavior: A Survey
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the for...
Maja Pantic, Alex Pentland, Anton Nijholt, Thomas ...