Sciweavers

7381 search results - page 1369 / 1477
» The age of human computer interaction
Sort
View
HUC
2011
Springer
14 years 6 months ago
Sundroid: solar radiation awareness with smartphones
While the sun is important for our health, overexposure to sunlight carries significant health risks ranging from sunburn to skin cancer. Although people know about these risks, ...
Thomas Fahrni, Michael Kuhn 0002, Philipp Sommer, ...
HUC
2003
Springer
15 years 11 months ago
Finding a Place for UbiComp in the Home
The movement of design out of the workplace and into the home brings with it the need to develop new analytic concepts to consider how ubiquitous computing might relate to and supp...
Andy Crabtree, Tom Rodden, Terry Hemmings, Steve B...
ICCV
2009
IEEE
15 years 4 months ago
Selection and context for action recognition
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
Dong Han, Liefeng Bo, Cristian Sminchisescu
SIGCOMM
2009
ACM
16 years 28 days ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ACMACE
2006
ACM
16 years 12 days ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
« Prev « First page 1369 / 1477 Last » Next »