We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
A growing trend in the field is the development of experience-focused HCI, which emphasizes the experience of using the technology, rather than the focus on the task that is chara...
We present a new gestural text entry method for trackballs. The method uses the mouse cursor and relies on crossing instead of pointing. A user writes in fluid Roman-like unistrok...
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Users of modern GUIs routinely engage in visual searches for various control items, such as buttons and icons. Because this is so ubiquitous, it is important that the visual prope...