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» The age of human computer interaction
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DSVIS
2003
Springer
15 years 11 months ago
Calligraphic Interfaces: Mixed Metaphors for Design
CAD systems have yet to become usable at the early stages of product ideation, where precise shape definitions and sometimes even design intentions are not fully developed. To over...
João Paulo Pereira, Joaquim A. Jorge, Vasco...
AUTOMOTIVEUI
2009
ACM
15 years 11 months ago
Towards an H-Mode for highly automated vehicles: driving with side sticks
The increasing traffic volume confronts the road user with a challenging task. The high number of traffic deaths might not be reducible with passive safety alone. However systems ...
Martin Kienle, Daniel Damböck, Johann Kelsch,...
VRML
1995
ACM
15 years 10 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
15 years 5 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
ACMACE
2009
ACM
15 years 11 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
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