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HUC
2004
Springer
15 years 12 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
CHI
2010
ACM
15 years 11 months ago
Moving beyond untagging: photo privacy in a tagged world
Photo tagging is a popular feature of many social network sites that allows users to annotate uploaded images with those who are in them, explicitly linking the photo to each pers...
Andrew Besmer, Heather Richter Lipford
AUTOMOTIVEUI
2009
ACM
15 years 11 months ago
Glancing at personal navigation devices can affect driving: experimental results and design implications
Nowadays, personal navigation devices (PNDs) that provide GPSbased directions are widespread in vehicles. These devices typically display the real-time location of the vehicle on ...
Andrew L. Kun, Tim Paek, Zeljko Medenica, Nemanja ...
ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
IUI
2012
ACM
14 years 2 months ago
Towards automatic functional test execution
As applications are developed, functional tests ensure they continue to function as expected. Nowadays, functional testing is mostly done manually, with human testers verifying a ...
Pablo Pedemonte, Jalal Mahmud, Tessa Lau
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