Sciweavers

7381 search results - page 1257 / 1477
» The age of human computer interaction
Sort
View
EAAI
2008
257views more  EAAI 2008»
15 years 6 months ago
Recognition of facial expressions using Gabor wavelets and learning vector quantization
Facial expression recognition has potential applications in different aspects of day-to-day life not yet realized due to absence of effective expression recognition techniques. Th...
Shishir Bashyal, Ganesh K. Venayagamoorthy
HUC
2007
Springer
16 years 24 days ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
ACMACE
2004
ACM
16 years 2 days ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
16 years 1 days ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...
HICSS
2003
IEEE
116views Biometrics» more  HICSS 2003»
15 years 12 months ago
Research on Task Complexity as a Foundation for Augmented Cognition
In order to implement real-time adaptive augmented cognition, one of the focal points of our present research involves understanding the dimensions of task complexity. Task comple...
Martha E. Crosby, Marie Iding, David N. Chin
« Prev « First page 1257 / 1477 Last » Next »