Sciweavers

7381 search results - page 1229 / 1477
» The age of human computer interaction
Sort
View
ACMDIS
2006
ACM
16 years 21 days ago
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
In the excitement of the cognitive revolution, Simon proposed a way of thinking about design that promised to make it more manageable and cognitive: to think of design as a planni...
Steve R. Harrison, Maribeth Back, Deborah G. Tatar
UIST
2006
ACM
16 years 20 days ago
Comparing and managing multiple versions of slide presentations
Despite the ubiquity of slide presentations, managing multiple presentations remains a challenge. Understanding how multiple versions of a presentation are related to one another,...
Steven M. Drucker, Georg Petschnigg, Maneesh Agraw...
LAWEB
2005
IEEE
16 years 9 days ago
Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan
ACMACE
2005
ACM
16 years 8 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
WIKIS
2005
ACM
16 years 8 days ago
Wiki communities in the context of work processes
In this article we examine the integration of communities of practice supported by a wiki into work processes. Linear structures are often inappropriate for the execution of knowl...
Frank Fuchs-Kittowski, André Köhler
« Prev « First page 1229 / 1477 Last » Next »