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» The age of human computer interaction
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HUC
2003
Springer
15 years 12 months ago
Building World Models by Ray-Tracing within Ceiling-Mounted Positioning Systems
Context-aware computing in location-aware environments demands the combination of real world position with a computational world model to infer context. We present a novel approach...
Robert K. Harle, Andy Hopper
ECCV
2010
Springer
15 years 9 months ago
Bilinear Kernel Reduced Rank Regression for Facial Expression Synthesis
In the last few years, Facial Expression Synthesis (FES) has been a flourishing area of research driven by applications in character animation, computer games, and human computer ...
CANDC
2005
ACM
15 years 8 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
RECOMB
2010
Springer
15 years 8 months ago
Algorithms for Detecting Significantly Mutated Pathways in Cancer
Abstract. Recent genome sequencing studies have shown that the somatic mutations that drive cancer development are distributed across a large number of genes. This mutational heter...
Fabio Vandin, Eli Upfal, Benjamin J. Raphael
CIG
2005
IEEE
16 years 12 days ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
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