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IJVR
2007
123views more  IJVR 2007»
15 years 6 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
ECAI
2004
Springer
16 years 5 days ago
Vision-Language Integration in AI: A Reality Check
Abstract. Multimodal human to human interaction requires integration of the contents/meaning of the modalities involved. Artificial Intelligence (AI) multimodal prototypes attempt...
Katerina Pastra, Yorick Wilks
CHI
2008
ACM
16 years 7 months ago
Usability evaluation considered harmful (some of the time)
Current practice in Human Computer Interaction as encouraged by educational institutes, academic review processes, and institutions with usability groups advocate usability evalua...
Saul Greenberg, William Buxton
CHI
2003
ACM
16 years 7 months ago
The digital set-top box as a virtual channel provider
This research is based on the realization that the desktop computing paradigm is not appropriate for television, because it is adapted to fundamentally different user aspirations ...
Konstantinos Chorianopoulos
CHI
2010
ACM
16 years 1 months ago
Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams
Current business conditions have given rise to distributed teams that are mostly collocated except for one remote member. These “hub-and-satellite” teams face the challenge of...
Gina Venolia, John C. Tang, Ruy Cervantes, Sara Bl...
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