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» The WristCam as Input Device
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CHI
2008
ACM
16 years 6 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
MHCI
2009
Springer
16 years 25 days ago
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
A pressure sensing based single-handed interaction model is presented in this paper. Unlike traditional desktop GUI model, mobile UI model has not been established yet. For exampl...
Takashi Miyaki, Jun Rekimoto
AUIC
2000
IEEE
15 years 10 months ago
Finger Tracking for the Digital Desk
A trend in computing environments today is to move towards more ‘natural’ interaction, another is to make hardware invisible to the user. Both these ideas converge into ubiqui...
Thomas Brown, Richard C. Thomas
CHI
2011
ACM
14 years 10 months ago
DoubleFlip: a motion gesture delimiter for mobile interaction
To make motion gestures more widely adopted on mobile devices it is important that devices be able to distinguish between motion intended for mobile interaction and everyday motio...
Jaime Ruiz, Yang Li
NAACL
2007
15 years 7 months ago
An Integrated Architecture for Speech-Input Multi-Target Machine Translation
The aim of this work is to show the ability of finite-state transducers to simultaneously translate speech into multiple languages. Our proposal deals with an extension of stocha...
Alicia Pérez, Maria-Teresa González,...