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» The WristCam as Input Device
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GRAPHITE
2003
ACM
15 years 11 months ago
MagicMouse: an inexpensive 6-degree-of-freedom mouse
An inexpensive computer input device was developed that allows the user to operate within both 2D and 3D environments by simply moving and rotating their fist. Position and rotati...
Eric Woods, Paul Mason, Mark Billinghurst
MHCI
2009
Springer
16 years 22 days ago
HoverFlow: expanding the design space of around-device interaction
In this paper we explore the design space of around-device interaction (ADI). This approach seeks to expand the interaction possibilities of mobile and wearable devices beyond the...
Sven G. Kratz, Michael Rohs
UIST
2000
ACM
15 years 10 months ago
Sensing techniques for mobile interaction
We describe sensing techniques motivated by unique aspects of human-computer interaction with handheld devices in mobile settings. Special features of mobile interaction include c...
Ken Hinckley, Jeffrey S. Pierce, Mike Sinclair, Er...
WIA
2001
Springer
15 years 10 months ago
Adaptive Rule-Driven Devices - General Formulation and Case Study
A formal device is said to be adaptive whenever its behavior changes dynamically, in a direct response to its input stimuli, without interference of external agents, even its user...
João José Neto
WWW
2007
ACM
16 years 6 months ago
Web4CE: accessing web-based applications on consumer devices
In a world where all devices will be interconnected, the boundaries between the different devices will start to disappear. Devices will be able to access each other's applica...
Walter Dees, Paul Shrubsole