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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 10 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
15 years 10 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
VISSYM
2007
15 years 9 months ago
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
VISSYM
2007
15 years 9 months ago
Viewpoint Selection for Intervention Planning
Viewpoint selection is crucial for medical intervention planning. The interactive exploration of a scene with 3d objects involves the systematic analysis of several anatomic struc...
Konrad Mühler, Mathias Neugebauer, Christian ...
WSC
2007
15 years 8 months ago
The SISO CSPI PDG standard for commercial off-the-shelf simulation package interoperability reference models
For many years discrete-event simulation has been used to analyze production and logistics problems in manufacturing and defense. Commercial-off-the-shelf Simulation Packages (CSP...
Simon J. E. Taylor, Navonil Mustafee, Steffen Stra...