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2009
Springer
16 years 1 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
16 years 1 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
MHCI
2009
Springer
16 years 1 months ago
Eyes-free overviews for mobile map applications
We outline two new auditory interaction techniques which build upon existing visual techniques to display off-screen points of interest (POI) in map based mobile computing applic...
David K. McGookin, Stephen A. Brewster
UIST
2009
ACM
16 years 1 months ago
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilize...
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro...
MHCI
2007
Springer
16 years 24 days ago
Gait alignment in mobile phone conversations
Conversation partners on mobile phones can align their walking gait without physical proximity or visual feedback. We investigate gait synchronization, measured by accelerometers ...
Roderick Murray-Smith, Andrew Ramsay, Simon Garrod...