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HCI
2009
15 years 4 months ago
Automatically Structuring Text for Audio Learning
In recent years podcasting has been in great demand as a recreation and a learning tool. In this paper we describe the design and implementation of a system for automatically conve...
Barbara Leporini, Maria Claudia Buzzi, Marina Buzz...
HCI
2009
15 years 4 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
EHCI
2004
15 years 8 months ago
Towards a New Generation of Widgets for Supporting Software Plasticity: The "Comet"
This paper addresses software adaptation to context of use. It goes one step further than our early work on plasticity [5]. Here, we propose a revision of the notion of software pl...
Gaëlle Calvary, Joëlle Coutaz, Olfa D&ac...
MUM
2009
ACM
189views Multimedia» more  MUM 2009»
16 years 1 months ago
The design space of ubiquitous product recommendation systems
Customer reviews and recommendations for products are provided by almost all e-business platforms, supporting consumers when shopping on the web. Mobile and ubiquitous computing p...
Felix von Reischach, Florian Michahelles, Albrecht...
IJCNN
2008
IEEE
16 years 1 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant