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MLMI
2007
Springer
16 years 1 months ago
Conditional Sequence Model for Context-Based Recognition of Gaze Aversion
Eye gaze and gesture form key conversational grounding cues that are used extensively in face-to-face interaction among people. To accurately recognize visual feedback during inter...
Louis-Philippe Morency, Trevor Darrell
GRAPHITE
2006
ACM
16 years 25 days ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
NORDICHI
2006
ACM
16 years 24 days ago
SoundBar: exploiting multiple views in multimodal graph browsing
In this paper we discuss why access to mathematical graphs is problematic for visually impaired people. By a review of graph understanding theory and interviews with visually impa...
David K. McGookin, Stephen A. Brewster
JCDL
2004
ACM
127views Education» more  JCDL 2004»
16 years 8 days ago
Collection understanding
Collection understanding shifts the traditional focus of retrieval in large collections from locating specific artifacts to gaining a comprehensive view of the collection. Visuali...
Michelle Chang, John J. Leggett, Richard Furuta, A...
236
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VISUALIZATION
1997
IEEE
15 years 11 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert