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TEI
2009
ACM
135views Hardware» more  TEI 2009»
16 years 1 months ago
Spatially aware handhelds for high-precision tangible interaction with large displays
While touch-screen displays are becoming increasingly popular, many factors affect user experience and performance. Surface quality, parallax, input resolution, and robustness, fo...
Alex Olwal, Steven Feiner
SEFM
2009
IEEE
16 years 1 months ago
Specifying Interacting Components with Coordinated Concurrent Scenarios
Abstract. We introduce a visual notation for local specification of concurrent components based on message sequence charts (MSCs). Each component is a finite-state machine whose ...
Prakash Chandrasekaran, Madhavan Mukund
MM
2009
ACM
144views Multimedia» more  MM 2009»
16 years 1 months ago
An interactive and multi-level framework for summarising user generated videos
We present an interactive and multi-level abstraction framework for user-generated video (UGV) summarisation, allowing a user the flexibility to select a summarisation criterion ...
Saman Cooray, Hervé Bredin, Li-Qun Xu, Noel...
ISVC
2007
Springer
16 years 1 months ago
Interactive Glyph Placement for Tensor Fields
Visualization of glyphs has a long history in medical imaging but gains much more power when the glyphs are properly placed to fill the screen. Glyph packing is often performed vi...
Mario Hlawitschka, Gerik Scheuermann, Bernd Hamann
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
16 years 28 days ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li