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HUC
2010
Springer
15 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
WSC
1997
15 years 8 months ago
Visualizing Parallel Simulations in Network Computing Environments: A Case Study
Parallel discrete event simulation systems (PDES) are used to simulate large-scale applications such as modeling telecommunication networks, transportation grids, and battlefield...
Christopher D. Carothers, Brad Topol, Richard Fuji...
CSCW
2012
ACM
14 years 2 months ago
Investigating effects of visual and tactile feedback on spatial coordination in collaborative handheld systems
Mobile and handheld devices have become platforms to support remote collaboration. But, their small form-factor may impact the effectiveness of the visual feedback channel often u...
Koji Yatani, Darren Gergle, Khai N. Truong
INTERACT
2003
15 years 8 months ago
In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations
: Resonance (Gibson, 1986) of users while interacting with a product should be a key issue in the development of human computer interaction. Because resonance requires developing o...
Caroline Hummels, Philip R. Ross, Kees Overbeeke
BMCBI
2005
82views more  BMCBI 2005»
15 years 6 months ago
Quality assessment of microarrays: Visualization of spatial artifacts and quantitation of regional biases
Background: Quality-control is an important issue in the analysis of gene expression microarrays. One type of problem is regional bias, in which one region of a chip shows artifac...
Mark Reimers, John N. Weinstein