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» The Virtuality and Reality of Augmented Reality
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AVI
2004
15 years 8 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
GI
2004
Springer
15 years 12 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
GRAPHICSINTERFACE
2000
15 years 7 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
HAPTICS
2008
IEEE
16 years 1 months ago
Extending the Z-Width of a Haptic Device Using Acceleration Feedback
Abstract. This paper proposes a nonlinear controller to extend the Zwidth of a haptic device. A time-domain passivity analysis of the Z-width diagram leads to the new haptic contro...
Naser Yasrebi, Daniela Constantinescu
HAPTICS
2007
IEEE
16 years 26 days ago
Haptic Models of an Automotive Turn-Signal Switch: Identification and Playback Results
Creating accurate haptic models of physical devices is critical to improving the realism and immersiveness of virtual environments. This paper addresses the problem of modeling th...
Mark B. Colton, John M. Hollerbach