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» The Virtuality and Reality of Augmented Reality
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AUIC
2000
IEEE
15 years 11 months ago
Finger Tracking for the Digital Desk
A trend in computing environments today is to move towards more ‘natural’ interaction, another is to make hardware invisible to the user. Both these ideas converge into ubiqui...
Thomas Brown, Richard C. Thomas
3DPVT
2004
IEEE
177views Visualization» more  3DPVT 2004»
15 years 10 months ago
Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization
Archaeology is a destructive process in which accurate and detailed recording of a site is imperative. As a site is exposed, documentation is required in order to recreate and und...
Peter K. Allen, Steven Feiner, Alejandro Troccoli,...
IWC
2006
99views more  IWC 2006»
15 years 6 months ago
A computer support tool for the early stages of architectural design
Even in the current computer age, there are still many important application areas, such as early architectural design, where traditional tools like sketching on paper continue to...
Dzmitry Aliakseyeu, Jean-Bernard Martens, Matthias...
AUIC
2005
IEEE
16 years 5 days ago
Hand Tracking For Low Powered Mobile AR User Interfaces
Mobile augmented reality systems use general purpose computing hardware to perform tasks such as rendering computer graphics, providing video overlay, and performing vision tracki...
Ross Smith, Wayne Piekarski, Grant B. Wigley
ISMAR
2005
IEEE
16 years 3 days ago
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions
In our poster presentation at ISMAR’04 [11], we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for r...
Tobias Sielhorst, Tobias Blum, Nassir Navab