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» The Virtuality and Reality of Augmented Reality
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IV
2002
IEEE
162views Visualization» more  IV 2002»
15 years 11 months ago
Infoticles: Information Modeling in Immersive Environments
This paper introduces an immersive virtual reality application that allows users to browse and explore the contents of database systems. We have implemented a visualization metaph...
Andrew Vande Moere
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
VR
2002
IEEE
111views Virtual Reality» more  VR 2002»
15 years 11 months ago
Reflex HMD to Compensate Lag and Correction of Derivative Deformation
A Head Mounted Display system suffers largely from the time lag between human motion and the display output. The concept of Reflex HMD to compensate for the time lag is proposed a...
Ryugo Kijima, Takeo Ojika
VR
2000
IEEE
125views Virtual Reality» more  VR 2000»
15 years 11 months ago
Immersive Planar Display using Roughly Aligned Projectors
When a projector is oblique with respect to a planar displaysurface, it creates keystoning and the projected imageis distorted. We present a rendering technique to display perspec...
Ramesh Raskar
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 11 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...