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» The Virtuality and Reality of Augmented Reality
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VAST
2004
ACM
16 years 6 hour ago
Identifying technologies used in Cultural Heritage
There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or ...
Ruth Owen, Dimitrios Buhalis, Daniel Pletinckx
CW
2003
IEEE
15 years 12 months ago
The Enigma of the Sphinx
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality applicati...
Tolga Abaci, Rachel de Bondeli, Ján C&iacut...
VR
2003
IEEE
117views Virtual Reality» more  VR 2003»
15 years 12 months ago
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
In this paper we describe two engineering experiments designed to evaluate the effectiveness of Measurand’s ShapeTape for wearable, mobile interaction. Our initial results sugge...
Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt,...
VR
2003
IEEE
132views Virtual Reality» more  VR 2003»
15 years 12 months ago
Syzygy: Native PC Cluster VR
The Syzygy software library consists of tools for programming VR applications on PC clusters. Since the PC cluster environment presents application development constraints, it is ...
Benjamin Schaeffer, Camille Goudeseune
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
15 years 12 months ago
Construction of a Three-sided Immersive Telecollaboration System
The so-called “blue-c” is a novel three sided immersive projection system, which has been especially designed to support telecollaborative teamwork [4]. Therefore, special pro...
Christian P. Spagno, Andreas M. Kunz