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» The Virtuality and Reality of Augmented Reality
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CHI
2008
ACM
16 years 7 months ago
Reality-based interaction: a framework for post-WIMP interfaces
We are in the midst of an explosion of emerging humancomputer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Re...
Robert J. K. Jacob, Audrey Girouard, Leanne M. Hir...
CHI
2007
ACM
16 years 7 months ago
Reality-based interaction: unifying the new generation of interaction styles
We are in the midst of an explosion of emerging human-computer interaction techniques that have redefined our understanding of both computers and interaction. We propose the notio...
Robert J. K. Jacob, Audrey Girouard, Leanne M. Hir...
JUCS
2007
174views more  JUCS 2007»
15 years 6 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
CG
2004
Springer
15 years 6 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
16 years 26 days ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....