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» The Virtuality and Reality of Augmented Reality
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VR
2008
IEEE
110views Virtual Reality» more  VR 2008»
16 years 29 days ago
Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology
Camera / Camera For safety and operability of drivers while operating a vehicle, it is very important to obtain a wide field of vision. However, the space available for setting up...
Takumi Yoshida, Kensei Jo, Kouta Minamizawa, Hidea...
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
16 years 26 days ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
HAPTICS
2005
IEEE
16 years 6 days ago
Getting in Touch with a Cognitive Character
We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and an...
Torsten Bierz, Peter Dannenmann, Kai Hergenrö...
VRST
2005
ACM
16 years 5 days ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
DIGRA
2005
Springer
16 years 4 days ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito