Sciweavers

2341 search results - page 251 / 469
» The Virtuality and Reality of Augmented Reality
Sort
View
IADIS
2004
15 years 8 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
VISSYM
2004
15 years 8 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
HUC
2010
Springer
15 years 7 months ago
Serendipitous family stories: using findings from a study on family communication to share family history
Storytelling and sharing family histories are important parts of what it means to "be" a family. Based on results from a study on intergenerational communication over a ...
Frank R. Bentley, Sujoy Kumar Chowduhry
FUNGAMES
2010
15 years 5 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
HCI
2009
15 years 4 months ago
Complemental Use of Multiple Cameras for Stable Tracking of Multiple Markers
Abstract. In many applications of Augmented Reality (AR), rectangular markers are tracked in real time by capturing with cameras. In this paper, we consider the AR application in w...
Yuki Arai, Hideo Saito