Sciweavers

2341 search results - page 231 / 469
» The Virtuality and Reality of Augmented Reality
Sort
View
VR
2009
IEEE
164views Virtual Reality» more  VR 2009»
16 years 1 months ago
Virtual Experiences for Social Perspective-Taking
This paper proposes virtual social perspective-taking (VSP). In VSP, users are immersed in an experience of another person to aid in understanding the person’s perspective. User...
Andrew Raij, Aaron Kotranza, D. Scott Lind, Benjam...
VR
2000
IEEE
138views Virtual Reality» more  VR 2000»
15 years 11 months ago
Development of Ground Surface Simulator for Tel-E-Merge System
In the paper, we describe a series of stages in the development of a new virtual locomotion device designed to enhance remote, interpersonal communications. The latest system, cal...
Haruo Noma, Toshiaki Sugihara, Tsutomu Miyasato
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 10 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
ISMAR
2009
IEEE
16 years 1 months ago
Using AR to support cross-organisational collaboration in dynamic tasks
This paper presents a study where Augmented Reality (AR) technology has been used as a tool for supporting collaboration between the rescue services, the police and military perso...
Susanna Nilsson, Björn J. E. Johansson, Arne ...
ISMAR
2008
IEEE
16 years 1 months ago
Pose tracking from natural features on mobile phones
In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking f...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...