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» The Virtuality and Reality of Augmented Reality
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VR
2002
IEEE
100views Virtual Reality» more  VR 2002»
15 years 11 months ago
Efficient Manipulation of Object Groups in Virtual Environments
In this paper, we describe simple techniques for object group manipulation, an important operation in user interaction with a Virtual Environment. All presented manipulation techn...
Wolfgang Stürzlinger, Graham Smith
VR
2010
IEEE
144views Virtual Reality» more  VR 2010»
15 years 5 months ago
Evaluating haptic feedback in virtual environments using ISO 9241-9
The ISO 9241 Part 9 standard [2] pointing task is used to evaluate passive haptic feedback in target selection in a virtual environment (VE). Participants performed a tapping task...
Robert J. Teather, Daniel Natapov, Michael Jenkin
ICIDS
2009
Springer
16 years 1 months ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
MM
1996
ACM
110views Multimedia» more  MM 1996»
15 years 10 months ago
CU-SeeMe VR Immersive Desktop Teleconferencing
Current video-conferencing systems provide a "video-ina-window" user interface. This paper presents a distributed video-conferencing system called CU-SeeMe VR that embed...
Jefferson Han, Brian C. Smith
LREC
2008
90views Education» more  LREC 2008»
15 years 8 months ago
SCARE: a Situated Corpus with Annotated Referring Expressions
In this paper we report on the release of a corpus of English spontaneous instruction giving situated dialogs. The corpus was collected using the Quake environment, a first-person...
Laura Stoia, Darla Magdalena Shockley, Donna K. By...