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» The Virtuality and Reality of Augmented Reality
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VR
1999
IEEE
15 years 11 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
VRST
2005
ACM
16 years 5 days ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
VISUALIZATION
1997
IEEE
15 years 10 months ago
Global tele-immersion
The term Tele-Immersion was first used in October 1996 as the title of a workshop the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago (UIC) organize...
Thomas A. DeFanti
VW
2009
Springer
130views Virtual Reality» more  VW 2009»
16 years 1 months ago
The Conditions of Permeability: How Shared Cyberworlds Turn into Laboratories of Possible Worlds
— Numerous simultaneous paths open in front of the cybernaut, whose person is reflected in the various windows opened on the screen like many fragments of mirror. Yet, the fragme...
Caterina Desiato
CANDC
2009
ACM
16 years 1 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco