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» The Virtuality and Reality of Augmented Reality
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GW
2003
Springer
146views Biometrics» more  GW 2003»
15 years 11 months ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ACMDIS
2000
ACM
15 years 11 months ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
ISWC
1998
IEEE
15 years 11 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland
CHI
2009
ACM
16 years 7 months ago
Tangible message bubbles for children's communication and play
We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original ...
Kimiko Ryokai, Hayes Raffle, Andy Brooks
TEI
2010
ACM
157views Hardware» more  TEI 2010»
16 years 1 months ago
Relief: a scalable actuated shape display
Relief is an actuated tabletop display, which is able to render and animate three-dimensional shapes with a malleable surface. It allows users to experience and form digital model...
Daniel Leithinger, Hiroshi Ishii