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» The Virtuality and Reality of Augmented Reality
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ISMAR
2007
IEEE
16 years 26 days ago
Accelerating Template-Based Matching on the GPU for AR Applications
Recently researchers have shown that it is possible to use GPU hardware for image processing and computer vision algorithms. We have been exploring how to use GPU hardware to impr...
Yannick Allusse, Raphael Grasset, Mark Billinghurs...
ISMAR
2005
IEEE
16 years 5 days ago
Design and Implementation of a Widget Set for Steerable Projector-Camera Units
We describe the design and implementation of graphical interaction widgets for use with a steerable projectorcamera unit. The design of our widgets is adapted to provide the right...
Dennis Reiter, Andreas Butz

Source Code
976views
14 years 13 days ago
GPUMarkerTracker
GPUMarkerTracker is a tracking software library for AR (augmented reality) markers. It utilizes GPGPU for fast and accurate tracking. It is intended for detecting markers from an H...
TVCG
2008
192views more  TVCG 2008»
15 years 6 months ago
Heads Up and Camera Down: A Vision-Based Tracking Modality for Mobile Mixed Reality
Anywhere Augmentation pursues the goal of lowering the initial investment of time and money necessary to participate in mixed reality work, bridging the gap between researchers in ...
Stephen DiVerdi, Tobias Höllerer
CSCW
2011
ACM
15 years 1 months ago
From ethnographic study to mixed reality: a remote collaborative troubleshooting system
In this paper we describe how we moved from ethnographic study to design and testing of a Mixed Reality (MR) system, supporting collaborative troubleshooting of office copiers and...
Jacki O'Neill, Stefania Castellani, Fréd&ea...