Sciweavers

2341 search results - page 194 / 469
» The Virtuality and Reality of Augmented Reality
Sort
View
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
15 years 8 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
ACMACE
2005
ACM
16 years 4 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
APGV
2006
ACM
140views Visualization» more  APGV 2006»
16 years 17 days ago
Large displays enhance spatial knowledge of a virtual environment
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
15 years 5 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin
GIS
2010
ACM
15 years 5 months ago
Efficiently locating photographs in many panoramas
We present a method for efficient and reliable geo-positioning of images. It relies on image-based matching of the query images onto a trellis of existing images that provides acc...
Michael Kroepfl, Yonatan Wexler, Eyal Ofek