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» The Virtuality and Reality of Augmented Reality
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VRST
2006
ACM
16 years 15 days ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
COGNITIVE
2001
Springer
15 years 11 months ago
Virtual Reality in Surgery: Between Satisfaction and Stress
The present study is focused on usability issues related to laparoscopy, emphasizing the surgeon’s overall satisfaction with the mediated perception of reality. We were particul...
Corina Sas, Ronan Reilly, Gregory M. P. O'Hare
FGCS
2006
148views more  FGCS 2006»
15 years 6 months ago
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization
As scientific data sets increase in size, dimensionality, and complexity, new high resolution, interactive, collaborative networked display systems are required to view them in re...
Tom Peterka, Daniel J. Sandin, Jinghua Ge, Javier ...
HAPTICS
2005
IEEE
16 years 4 days ago
Educational Tool for Nanophysics Using Multisensory Rendering
Florence Marchi, Daniela Urma, Sylvain Marli&egrav...
HAPTICS
2005
IEEE
16 years 4 days ago
The Tango: A Tangible Tangoreceptive Whole-Hand Human Interface
Dinesh K. Pai, Eric W. VanDerLoo, Subarna Sadhukha...