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» The Virtuality and Reality of Augmented Reality
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VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
15 years 6 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
HCI
2009
15 years 4 months ago
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test
The traditional approach to assessing neurocognitive performance makes use of paper and pencil neuropsychological assessments. This received approach has been criticized as limited...
Thomas D. Parsons, Louise Cosand, Christopher G. C...
HPCN
1999
Springer
15 years 10 months ago
VisualExpresso: Generating a Virtual Reality Internet
Finding knowledge from vast quantities of data is a difficult task, made simpler by visually representing this information. The Internet can be considered a vast (global) database,...
David Cleary, Diarmuid O'Donoghue
DAGSTUHL
2010
15 years 8 months ago
Audio-visual Virtual Reality System for Room Acoustics
We present an audio-visual Virtual Reality display system for simulated sound fields. In addition to the room acoustic simulation by means of phonon tracing and finite element met...
Eduard Deines, Martin Hering-Bertram, Jan Mohring,...
VRST
2006
ACM
16 years 14 days ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim