Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
In addition to established methods, the treatment of mental disorders using Virtual Reality Exposure Therapy is becoming commonplace. We present an approach, which extends this co...
Holger Regenbrecht, Daniel Wickeroth, Brian Dixon,...
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to i...
Rares F. Boian, Judith E. Deutsch, Chan Su Lee, Gr...