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» The Virtuality and Reality of Augmented Reality
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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 11 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
14 years 10 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
CORR
2008
Springer
98views Education» more  CORR 2008»
15 years 6 months ago
The Physical World as a Virtual Reality
This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the ph...
Brian Whitworth
ESWA
2010
109views more  ESWA 2010»
15 years 5 months ago
Visual and tangible interactions with physical and virtual objects using context-aware RFID
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation and interface technology with physical and virtual objects in the ubiquitous comp...
Jae Yeol Lee, Dong Woo Seo, Byung Youn Song, Rajit...
CHI
2008
ACM
16 years 6 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta