The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to dev...
Salvador Barrera, Hiroki Takahashi, Masayuki Nakaj...