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» The Virtuality and Reality of Augmented Reality
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DIMEA
2008
168views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
JMM2
2008
227views more  JMM2 2008»
15 years 6 months ago
A Robust Circular Fiducial Detection Technique and Real-Time 3D Camera Tracking
In this paper a new marker-based approach is presented for 3D camera pose tracking in indoor Augmented Reality (AR). We propose to combine a circular fiducials detection technique ...
Fakhreddine Ababsa, Malik Mallem
ISMAR
2006
IEEE
16 years 15 days ago
Photometric inconsistency on a mixed-reality face
A mixed-reality face (MR face) is a mosaic face with real and virtual facial parts. It is presented by overlaying a virtual facial part onto a real face by using mixed-reality tec...
Masayuki Takemura, Itaru Kitahara, Yuichi Ohta
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 11 months ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie
ICDCSW
2002
IEEE
15 years 11 months ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon