Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design i...
This paper presents user interface technology for mobile outdoor augmented reality systems, and a set of new techniques we have named construction at a distance for the capture an...
This paper addresses the registration problem for unprepared multi-planar scenes. An interactive process is proposed to get accurate results using nothing else than the texture in...
We propose a wearable haptic display that indicates the pressure and vibration on the palm for bimanual operations in virtual reality environments. This system aims to provide the ...
While frameworks and application programming interfaces for virtual reality are commonplace today, designing scenarios for virtual environments still remains a tedious and time co...
Roland Holm, Erwin Stauder, Roland Wagner, Markus ...