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» The Virtual Physiological Human
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HAPTICS
2003
IEEE
15 years 11 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
HAPTICS
2003
IEEE
15 years 11 months ago
Performance and Co-Presence in Heterogeneous Haptic Collaboration
Based on a distributed architecture for real-time collection and broadcast of haptic information to multiple participants, heterogeneous haptic devices (the PHANToM and the CyberG...
Margaret McLaughlin, Gaurav S. Sukhatme, Wei Peng,...
ICALT
2003
IEEE
15 years 11 months ago
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces
Although the technical skills of pupils are quite high, the current approach to gain media literacy still focusses on updating software applying skills, rather than exploring the ...
Daniela Reimann, Michael Herczeg, Thomas Winkler, ...
DAGM
2003
Springer
15 years 11 months ago
Color-Based Object Tracking in Multi-camera Environments
This paper presents a multi-view tracker, meant to operate in smart rooms that are equipped with multiple cameras. The cameras are assumed to be calibrated3 . In particular, we dem...
Katja Nummiaro, Esther Koller-Meier, Tomás ...
EMMCVPR
2001
Springer
15 years 10 months ago
Articulated Object Tracking via a Genetic Algorithm
Within a human motion analysis system, body parts are modeled by simple virtual 3D rigid objects. Its position and orientation parameters at frame t + 1 are estimated based on the ...
Jairo Rocha, Arnau Mir