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» The Virtual Physiological Human
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AVI
2008
15 years 8 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
APCCM
2009
15 years 7 months ago
A Semantic Associative Computation Method for Automatic Decorative-Multimedia Creation with 'Kansei' Information
In the design of multimedia systems, one of the important issues is how to deal with "Kansei" of human beings. The concept of "Kansei" in Japanese includes sev...
Yasushi Kiyoki, Xing Chen
HCI
2011
14 years 9 months ago
Modeling Pharmacokinetics and Pharmacodynamics on a Mobile Device to Help Caffeine Users
We introduce a mobile device application that displays key information about caffeine: the pharmacokinetics (time course of drug levels) and pharmacodynamics (the effects of caffei...
Frank E. Ritter, Kuo-Chuan (Martin) Yeh
VRST
2005
ACM
15 years 12 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
VRST
2003
ACM
15 years 11 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...