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ACMACE
2007
ACM
15 years 10 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
VC
2010
168views more  VC 2010»
15 years 1 months ago
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we p...
Stéphane Gobron, Junghyun Ahn, Georgios Pal...
SIGITE
2006
ACM
16 years 10 days ago
Does a virtual networking laboratory result in similar student achievement and satisfaction?
Delivery of content in networking and system administration curricula involves significant hands-on laboratory experience supplementing traditional classroom instruction at the Ro...
Edith A. Lawson, William Stackpole
ASSETS
2008
ACM
15 years 8 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
15 years 8 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...