We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
We present an architectural framework for specifying and processing co-reservations in Grid environments. Compared to other approaches, our co-reservation framework is more genera...
Virtual multicasting (VMC) combines some of the benefits of caching (transparency, dynamic adaptation to workload) and multicasting (reducing duplicated traffic). Virtual multicas...
—This paper presents a framework supporting the definition and implementation of virtual environment inhabited by interacting situated agents defined according to the Multilayere...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...