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IAT
2010
IEEE
15 years 4 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
ADT
2011
14 years 10 months ago
Virtual networks: isolation, performance, and trends
Currently, there is a strong effort of the research community in rethinking the Internet architecture to cope with its current limitations and support new requirements. Many resea...
Natalia Castro Fernandes, Marcelo D. D. Moreira, I...
ICDE
2001
IEEE
154views Database» more  ICDE 2001»
16 years 7 months ago
Dependable Computing in Virtual Laboratories
Many scientific disciplines are shifting from in vitro to in silico research as more physical processes and natural phenomena are examined in a computer (in silico) instead of bei...
Gustavo Alonso, Win Bausch, Cesare Pautasso, Ari K...
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
16 years 3 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
ICSEA
2009
IEEE
16 years 1 months ago
Virtualization Techniques for Cross Platform Automated Software Builds, Tests and Deployment
—In this paper, an integrated approach for cross platform automated software builds and the implementation of a test framework is described. The system introduced here utilizes s...
Thomas Müller, Alois Knoll