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IJCAI
2001
15 years 7 months ago
Modularity and Design in Reactive Intelligence
Software design is the hardest part of creating intelligent agents. Therefore agent architectures should be optimized as design tools. This paper presents an architectural synthes...
Joanna Bryson, Lynn Andrea Stein
AINA
2005
IEEE
16 years 2 days ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
BNCOD
2003
139views Database» more  BNCOD 2003»
15 years 7 months ago
An Overview about the DynaQuest Framework
The DynaQuest-Framework should reduce the effort for the creation of Internet-based virtual databases. These virtual databases are a special kind of federated database systems whe...
Marco Grawunder
CSCW
2002
ACM
15 years 6 months ago
Collaboration as an Activity Coordinating with Pseudo-Collective Objects
A coalition is a collaborative pattern in which people must work together to accomplish a task, but where organizational constraints stand in the way of their making use of the co...
David Zager
PPAM
2005
Springer
15 years 12 months ago
Transparency in Object-Oriented Grid Database Systems
The paper presents various transparency issues that have to be considered during development of object-oriented Grid applications based on virtual repositories. Higher-level transp...
Krzysztof Kaczmarski, Piotr Habela, Hanna Kozankie...