This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
With the emergence of global market and virtual enterprises, coordination of business processes in dispersed organizations by distributed workflow execution will take on more impo...
A popular trend in current software technology is to gain program portability by compiling programs to an inte form based on an abstract machine definition. Such approaches date b...
Current research identifying architectures for a virtual enterprise has moved from information modelling to role modelling. Thus, a high level of autonomy results from the distribu...