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NETGAMES
2006
ACM
16 years 12 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
CA
2002
IEEE
15 years 11 months ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic
GCC
2006
Springer
15 years 10 months ago
Decentralized Workflow Execution for Virtual Enterprises in Grid Environment
With the emergence of global market and virtual enterprises, coordination of business processes in dispersed organizations by distributed workflow execution will take on more impo...
Wei Tan, Yushun Fan
APCSAC
2001
IEEE
15 years 10 months ago
Stacking them up: a Comparison of Virtual Machines
A popular trend in current software technology is to gain program portability by compiling programs to an inte form based on an abstract machine definition. Such approaches date b...
K. John Gough
PRICAI
2000
Springer
15 years 10 months ago
Virtual Enterprise Design - BDI Agents vs. Objects
Current research identifying architectures for a virtual enterprise has moved from information modelling to role modelling. Thus, a high level of autonomy results from the distribu...
Iyad Rahwan, Ryszard Kowalczyk, Yun Yang