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ICIDS
2010
Springer
15 years 3 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
OSDI
2002
ACM
16 years 6 months ago
Scale and Performance in the Denali Isolation Kernel
This paper describes the Denali isolation kernel, an operating system architecture that safely multiplexes a large number of untrusted Internet services on shared hardware. Denali...
Andrew Whitaker, Marianne Shaw, Steven D. Gribble
DAIS
2007
15 years 7 months ago
Service Level Agreement Management in Federated Virtual Organizations
The present emergence of loosely-coupled, inter-enterprise collaboration, i.e., virtual organizations calls for new kind of middleware: generic, common facilities for managing cont...
Tuomas Nurmela, Lea Kutvonen
IV
2006
IEEE
97views Visualization» more  IV 2006»
16 years 12 days ago
Some Real Experiences in Developing Virtual Environments
– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
UM
2010
Springer
15 years 11 months ago
PersonisJ: Mobile, Client-Side User Modelling
The increasing trend towards powerful mobile phones opens many possibilities for valuable personalised services to be available on the phone. Client-side personalisation for these ...
Simon Gerber, Michael Fry, Judy Kay, Bob Kummerfel...