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GLVLSI
2000
IEEE
92views VLSI» more  GLVLSI 2000»
15 years 10 months ago
SPARTA: Simulation of Physics on a Real-Time Architecture
Abstract - In this paper, we discuss hardware acceleration for real-time physical modeling that would allow for realistic virtual environments. Additionally, we propose algorithms ...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
IIWAS
2004
15 years 7 months ago
An Agent Supported Virtual Educational Environment
The paper presents an agent driven virtual educational environment
Mohan Baruwal Chhetri, Shonali Krishnaswamy, Selby...
GLVLSI
2009
IEEE
151views VLSI» more  GLVLSI 2009»
15 years 10 months ago
Reliability aware NoC router architecture using input channel buffer sharing
To address the increasing demand for reliability in on-chip networks, we proposed a novel Reliability Aware Virtual channel (RAVC) NoC router micro-architecture that enables both ...
Mohammad Hossein Neishaburi, Zeljko Zilic
CCGRID
2006
IEEE
16 years 13 days ago
Nova: An Approach to On-Demand Virtual Execution Environments for Grids
This paper attempts to reduce the overheads of dynamically creating and destroying the virtual environments for secure job execution. It broaches a grid architecture which we call...
Srikanth Sundarrajan, Hariprasad Nellitheertha, Su...
CN
2010
146views more  CN 2010»
15 years 6 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill