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VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
16 years 21 days ago
Does a Gradual Transition to the Virtual World increase Presence?
In order to increase a user’s sense of presence in an artificial environment some researchers propose a gradual transition from reality to the virtual world instead of immersin...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anth...
SIGCOMM
2009
ACM
16 years 14 days ago
Diverter: a new approach to networking within virtualized infrastructures
As virtualized data-centres become the back-end platforms behind a new generation of utility and cloud computing infrastructures (such as AmazonAWS [1]) their multi-tenancy, scale...
Aled Edwards, Anna Fischer, Antonio Lain
VRST
1998
ACM
15 years 10 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
ISORC
2008
IEEE
16 years 10 days ago
Push-Pull Interest Management for Virtual Worlds
Several approaches for scalable interest management (IM) within real-time distributed virtual environments (DVEs) have been proposed based upon some division of the data-space in ...
Rob Minson, Georgios K. Theodoropoulos
AINA
2005
IEEE
15 years 11 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey