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STORYTELLING
2005
Springer
16 years 7 days ago
Generating Verbal and Nonverbal Utterances for Virtual Characters
Abstract. We introduce an approach to multimodal generation of verbal and nonverbal contributions for virtual characters in a multiparty dialogue scenario. This approach addresses ...
Benjamin Kempe, Norbert Pfleger, Markus Löcke...
TRIDENTCOM
2008
IEEE
16 years 1 months ago
A 3GPP system architecture evolution virtualized experimentation infrastructure for mobility prototyping
The 3GPP System Architecture Evolution (SAE) is a very attractive environment from the service provisioning perspective, thanks to the variety of access technologies and mobility ...
Miguel Gómez Rodríguez, Fermí...
VIIP
2001
15 years 8 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
APGV
2005
ACM
112views Visualization» more  APGV 2005»
16 years 10 days ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan
ICCBR
2005
Springer
16 years 8 days ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha